This session discusses some of the challenges in providing rich Human-Machine Interfaces (HMIs) on embedded platforms. It will provide valuable insight on how these challenges can be overcome using leading graphics packages. The workshop will introduce a methodology for developing complex GUIs on common desktop environments and how to migrate these interfaces to their target embedded platforms. Topics will also include the prototyping of GUIs, working with Adobe Photoshop and handling multimedia features

Workshop Objectives:

  • To demonstrate how complex GUIs can be created easily and quickly
  • To get an understand of the process involved in creating GUIs for embedded platforms
  • To show how engineers can leverage leading graphics design packages to migrate their GUIs from one platform to another

Delegates will learn:

  • How to use leading graphics packages to design GUIs targeted towards embedded platforms.
  • The process of transferring their GUI creations from its original development platform to its target embedded environment.
  • How to customize their GUI framework to allow further migration between platforms.

Who Should Attend:

  • Software engineers wishing to shorten the development time of the GUI for their next application.
  • Software engineers that need to work with graphics and marketing departments.
  • Engineers migrating to various embedded platform requiring a GUI.

Pre-Requisites:

  • General programming knowledge
  • General knowledge with regards to graphics and user interfaces
  • General knowledge of embedded operating systems

Duration: 2hrs

Course Workshop:
This course will present GUI concepts applied to both Microsoft Windows desktop environments and embedded operating systems. Windows will serve as the host development platform enabling the creation of sophisticated GUIs. We will demonstrate how easily the created GUIs can be migrated to an embedded platform.

Presenters Biography :
Martin Cote holds a Master's degree in Electrical Engineering and has years of experience in the field of embedded graphics design. Martin began his career as a graphics developer on the Tilcon Embedded Vector Engine, providing cutting edge graphics to embedded platforms.

Workshop Outline

1 Introduction

1.1 HMI Challenges

1.2 HMI Solutions

1.2.1 In-House Development

1.2.2 Code Generators

1.2.3 Framework Services

1.4 GUI Examples

1.5 Issues in enabling graphics on embedded platforms

•  Enabling GUIs on Embedded Platforms

•  Creating Sophisticated GUIs

•  Embedded Platform Considerations

•  Setting Up Graphical Services on Embedded Platforms

This workshop is £95 + VAT per delegate - payable in advance of the event. Click here to register

Tilconwww.tilcon.com

Tilcon Software Ltd. (1987) is the leading provider of software for creating and deploying graphical user interfaces in embedded devices. Tilcon enables more devices than ever before with embedded GUI engines that enable faster time to market, reduced development costs, and optimized user experiences.

Tilcon's revolutionary GUI platform is used by leading device manufacturers in demanding applications, such as medical devices, driver information systems, consumer electronics, defense systems, and a wide range of industrial machinery.

Using the Tilcon Interface Development Suite, organizations take advantage of the Tilcon GUI platform to streamline their development process, produce superior interfaces, and deploy those interfaces faster for sustainable competitive advantage.

•  Migrating from the Development Host to the Target

•  Migration and Customization

•  Technological Considerations

•  Customizing GUI Frameworks

•  Enabling Custom User Widgets