Agenda:
9.15
- 10.00
Principles
of Object-Oriented design and the role of UML as a standard
10.00
- 10.45
Realtime
Operating Systems - Advances in RTOS Architecture
10.45
- 11.00
Teabreak
11.00
- 11.45
Introduction
to "System On Programmable Chip"
11.45
- 12.30
Shortening
the Development Cycle - Understanding Debugging
12.30
- 13.30
Buffet
Lunch
13.30
- 17.00
Meet
Presenters
|
Principles
of Object-Oriented design and the role of
UML as a standard
Time:
9.15 - 10.00
An
introduction to the use of UML and how it can be implemented for
real-time systems, helping to keep your project on schedule and
within budget by improving team communication.
- UML as a common baseline for Real-time projects
- Incremental development and improved control throughout the
lifecycle
- Re-use of design and the exploitation of legacy systems
- Improved communication within the project team and with management
- Future Direction of UML
- Is UML 2 a reality?
- Achieving platform independence through Model Driven Architecture
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Realtime
Operating Systems - Advances in RTOS Architecture
Time:
10.00 - 10.45
A discussion
on how Realtime Operating Systems have advanced in design to address
the needs of both deeply embedded systems as well as complex multi-cpu
and mixed cpu/dsp systems.
- Basic Principles of Realtime Operating Systems
- Interprocess Communication
- Advances in Memory Allocation Techniques
- Multi CPU / Mixed CPU/DSP concepts
- Fault Tolerance / High Availability
- Error Handling
- Systems Level Debug Tools
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Introduction
to "System On Programmable Chip"
Time:
11.00 - 11.45
The
recent introduction of the System On a Programmable Chip (SOPC)
provides developers with a new and diverse range of silicon implementation
capabilities enabling advantages of costs saving and risk reduction
during the product development cycle. This discussion explores how
these are derived and how they might be explored through examples.
- System On a Programmable Chip (SOPC)
- Excalibur ARM Architecture Features
- Development Tool Support
- Remote Reconfiguration
- Examples
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Shortening
the Development Cycle - Understanding Debugging
Time:
11.45 - 12.30
This
presentation will discuss the basic principles of debugging technology
and look at recent advances at the increasing demands being placed
on the role of the debug tool. With the correct selection of the
debug tools times to market can be dramatically reduced. Special
emphasis in this presentation will be given to:
- History/background of debugging
- Breakpoint - software vs. on-chip
- Debugging code from ROM/FLASH
- Next Generation debugging - on-chip Trace
- Using your debugger to profile and provide code coverage
- Is your debugger aware of your chosen RTOS?
- Protocol Analysis from your debugger
- Debugging your FPGA
- The future - multicore concepts
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Meet
Presenters
After lunch, the presenters
will be available to discuss projects in details and provide demonstrations
of their technology.
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